Kal en Chalune wrote:I seldom respond to topics but I felt a strong need to respond.
Why is it the casuals and carebears always complain come in and complain and change games.
several mmo's have gone from very good to wastelands due to politically correct carebears and casuals .
First if you dont want to be here dont.
2nd this is a pvp game with pve elements.
third and finally if you take most of the hi sec risk out and hold hands and make it a 30 day investment to fly titans the hard core old timers will all prob quit.
this is a game of time skill and spreadsheets.
not a game of instant leveling and hand holding.
I for one am sick of the casual carebear crowd ruining every game ever in existence just to socialize
you wanna socialize go play my little pony online.
also i can see this being removed by the politically correct because i may offend someone
well I'm sorry but it had to be said
this is a good game and its only that a game.
Kal, you aren't hurting anyone's feelings or offending anyone so stop with the appologies.
Carebears, and casuals are already leaving the game in record numbers along with some vets that don't really agree with the changes or have real life things to take care of.
The Carebears and casuals that do stay hang out in NPC corps. Nothing wrong with it, everyone enjoys the game how they choose to enjoy it.
The games you are talking about that have gone to waste lands are? I'm just asking because I did play UO for 3 years (still play on a shard from time to time with friends). EQ for 4 years, FFXI for 7 years, FFXIV for 4 years, Guild Wars for 3 years (talk about a PVP oriented MMO). Lineage II for a couple years. Lots of other MMOs out there but usually they died because the Devs couldn't keep up with the hardcore players and provide them with enough content. This is the problem with a game has Dev driven content and not player driven content.
The Spreadsheets alone usually drive off players, I've tried to get a few friends to play over the course of many years I've played. Some of them just couldn't get past the learning curve. Others did and went off to do other bigger and better things in the game only to quit when a change came out that they didn't like.
A game is only as good as its player base. If the player base is obsessed with harassment of other players. Most players will leave a game because it isn't fun to them. Those that are doing the harassment have fun until they get harassed themselves or run out of people who are easily harassed.
This this after all a sandbox and players consent to PVP by simply undocking from a station. There are many things that are broken or missing in this game. Some players want it to remain as is because they are getting enjoyment out of it, others who aren't participating much in it see the problem but don't feel a need to make changes to it because it doesn't effect them. The last group is the group that feels they are getting harassed by the first group.
Honestly I'm glad there is a war dec system in the game, I just believe it needs to have more added to it and needs to be modified to create more dynamic content. Currently right now all the war system has is Pew Pew. Why not add in Economic war fare? Toss in the ability to charge a tariff on a target, or give the ability to pay off a faction to not allow a war target to dock at their stations? Or why not give the ability for a corp to pay off a faction and not allow a war target to jump through a gate? Lots of possibilities that haven't really been realized that could provide so much content and so much conflict. It would allow some of these big "indy" corps that have no experience with pew pew to fight back. It would allow rich corps to smash competition in an area. You could end station games, create ways to blockade high sec systems from a select group. Thousands of possibilities.
The more content you have and the greater the interaction with players new players have the better your or anyone else gaming experience will be.